
Deep in Enemy Territory
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***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA
***
Deep in Enemy Territory is a
VERY
early access pre-alpha game.
PLEASE DO
NOT
buy our game at this stage unless you are okay with playing an early unfinished build and want to:
Assist with testing
Support our team
Help shape the game with feedback
What is Deep in Enemy Territory?
Deep in Enemy Territory puts you in the boots of a United States soldier, stuck
Deep in Enemy Territory
.
Taking inspiration from the likes of Oregon Trail, and Organ Trail, with an all new perspective and take on the genre!
Deep in Enemy Territory is the next generation of Oregon Trail games, by adding new mechanics and more advanced, randomized scenarios.
If you love Oregon Trail, you are absolutely going to love Deep in Enemy Territory.
How do you win in Deep in Enemy Territory?
Much like Oregon Trail or Organ Trail, the player must get back to their main operating base safely.
Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard.
Current Features
10+ character classes
50+ unique encounters
Hunting/fishing mechanics
First aid mechanics
Camping mechanics
Scouting Mechanics
Advance blood and shock system
10+ stats
20+ unique Skills
Skill checks and dice rolling, inspired by my favourite TTRPGs
Xbox controller support!
Planned Features
Steam achievements
Leaderboards
Cloud Saves
Improved handmade pixel art
More unique encounters
Mini games for certain scenarios instead of skill checks! (Difficulty of mini game scales with relevant stats, so still a skill check to a degree)
PlayStation controller support and full steam controller support
Support for other languages (French and Spanish)
What I am asking from my early adopters
First of all, thank you so much for your interest in my game.
I want the community to be involved in making this a great game, and a worth successor of Oregon Trail. We will actively communicate together on the Steam Forums, as well as a Discord.
Pricing
We believe in fair pricing.
With the pre-alpha launch, we will release the game at a cheap introductory price.
As features are implemented, and the game is polished, the price will of course raise.
Use of AI
We currently are using generative AI for the pixel art. The model we use is Retro Diffusion, a high quality tool using art that is all legally owned by Retro Diffusion.
AI generated art will only be used for the advertising art, the landscapes, backgrounds, main menu, and cut-scenes.
The direction we want to go in is generated landscapes, with hand drawn animated basic pixel art for scenes, as currently there is no way to lock-down style using AI generated pixel art.
If the game makes enough money, we want to pay an artist to replace all the placeholder art!
We also used AI to help with the programming. Claude Sonnet 3.7 and some Claude Sonnet 3.5
Honesty is our policy.
What isn't AI
The actual writing, creative direction/planning, game design, and gameplay loops are all human made, for better or for worse!
Store Art, Art and Content May Change
Due to the pre-alpha nature of the game, art and content may change, hopefully to human made pixel art!
预览
开测信息
2025-05-20
Steam上线
厂商信息
产品阶段 | Release/已发布 |
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