The Pharhad Road
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Survive The Pharhad Road.
The Pharhad Road is a compact turn-based tactical RPG about controlling one dangerous connected battlefield.
Enemies wake when they see you. A careful move can isolate one fight. A careless move can pull half the road into the same battle.
Command four heroes with distinct tactical jobs:
-
Vanguard
holds the front line with Cleaver Strike, Bolt Launcher, Grit Mend, and Temp Break.
-
Wayfinder
scouts, marks targets, supports allies, and pressures enemies at range.
-
Ember Sage
is a fragile arcane damage dealer with Spark Touch, Ember Shot, Inner Flare, and Homing Sparks.
- AND...
Becky!
Fast, knock enemies down with Two Kicks, throw a Spear, boost tempo, and mend allies.
Control engagements:
- Move through a continuous route, not isolated rooms.
- Use line of sight to decide when enemy groups join the fight.
- Pull one group at a time or risk a fight that grows faster than you can stabilize.
Survive the run:
- Dice-driven attacks create critical hits, misses, clutch saves, and painful spirals.
- Food, Field Mend, Salve Vials, Safe Camp, Pharhad Idol, Help, and dropped weapons all matter.
- Downed heroes face fate checks, so every recovery decision has weight.
- Autosaves let you restart from the last saved run after Game Over when a save exists.
More ways to play:
- Play Heroes: lead the party across the road.
- Play Monsters: take the enemy side and turn the ambush around.
- Play Pharhad: intervene from above when the battle needs a miracle.
- Send Cleric Z: start alone, then convert enemies with Love and line-of-sight Truth.
- Hero Chess: jump into a faster tactical board showdown with heroes, rivals, and monsters.
- 11s mode: add a fast pressure timer to player-controlled turns.
Enemies:
- Thistlekin Scouts pressure from range.
- Thistlekin Captains hold the fight together.
- Thistlekin Generals make the road nastier.
- Flesh Beasts punish poor spacing and can knock heroes prone.
- The Cave Brute is the heavy wall at the end of a bad plan.
For players who like:
- Turn-based tactics with clear positional consequences.
- Small-party RPG combat.
- Resource pressure across a connected map.
- Runs where one risky step can change everything.
Session length:
- First run: 45-90 minutes.
- Replay runs: 25-45 minutes.
- Hero Chess: shorter tactical sessions.
Control the road, or let the road control the fight.
The Pharhad Road
Created by Farhad Teymurian
from Teymurian Studios
....
Why I Made The Pharhad Road
The Pharhad Road is the game I always wanted to play… but nobody ever made.
I didn’t want endless cutscenes.
I didn’t want ads.
I didn’t want battle passes, timers, or giant bloated systems.
I just wanted to swing a greatsword and hit something.
Fast.
Simple.
Easy to learn.
Fun to play.
Quick decisions.
Cool abilities.
Dice rolling.
Positioning.
BAM.
I wanted to use all those fantasy abilities I grew up reading about without spending hours learning complicated systems before the fun started.
So I made a world where the action starts immediately.
Enemies wake when they see you.
Battles explode fast.
One mistake can pull the entire battlefield into chaos.
And every hero feels different.
The Vanguard crashes through enemies with heavy strikes.
The Wayfinder controls the field from range.
The Ember Sage burns everything at the perfect moment.
Becky flies across the battlefield kicking monsters off balance and saving allies.
But then something happened while building the game.
I started thinking:
“What about the monsters?”
They’re part of the world too.
So I made modes where you can play the monsters themselves — hunting the heroes instead of surviving as them.
Then I thought:
“What if I could play as the force ABOVE the battlefield?”
So I created ways to play almost like a god — interfering with battles, changing outcomes, influencing the chaos itself.
Then I thought:
“What if the heroes trained against EACH OTHER?”
So yes… Hero Chess happened.
Heroes versus heroes.
Practice battles.
Pure tactical combat.
But eventually, after building a world completely focused on fighting, I wanted to ask something different:
“What would it mean to heal this world instead?”
That idea became Cleric Z.
A lone figure entering a violent world with:
no party
no allies
no weapons
no attack abilities
Only two powers:
Love.
Truth.
And somehow… with only those two skills… Cleric Z may become the strongest character in the entire world.
That idea matters deeply to me.
Because underneath all the combat, monsters, tactics, dice, and chaos, The Pharhad Road is really about choice.
Violence.
Survival.
Power.
Mercy.
Control.
Healing.
And deciding what kind of force you want to become inside the world.
I built this game by myself in Godot Engine through constant experimentation, failures, bugs, rewrites, and late nights learning step by step.
Some days I felt like a game developer.
Other days I felt like a confused wizard fighting pathfinding demons.
But I kept going because this world felt real to me.
And because I wanted to finally create the game I had been waiting for my entire life.
Farhad Teymurian
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开测信息
2026-05-20
Steam上线
厂商信息
| 产品阶段 | Release/已发布 |
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